A Gamers’ Manifesto
Another self-explanatory yet entertaining link.
I just snorted water reading this bit:
Instant-Failure Stealth Levels. Ack. This brings back horrible memories of a Goldeneye level where if you tripped an alarm, an infinite number of bad guys poured forth. We knew a man who failed that level 37 times, then got the Infinite Health cheat for it and came back. He intentionally tripped the alarm, the guards rushed out. Laughing maniacally, he proceeded to shoot those fuckers for four hours, killing 1,183 of them – 682 with groin shots – before his thumbs cramped up. Your game should not create this kind of bitterness.
PLEASE NOTE TO ALL YOU VIDEO GAME VIOLENCE HATERS: Let’s not think of the guy above as having a problem with violence. He has a problem with the GAME having too high of standards for what he’s looking for. We’ve all played games where, besides one hair-pulling teeth-gnawing coronary-inducing point of difficulty, we loved it.
I consider myself a pacifist, but I can also say that I’ve unloaded a platoon’s worth of ammunition at the citizens of Vice City on occasion.